Jan 29, 2026
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Summon Rift Rotations
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Twilight Longbows Summon Rift banner ended.
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New Summon Rift card: Asra!
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New feature: Inbox! Receive news and gifts directly inside the game.
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Forsaken Valley:
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Fixed an issue where instakilling shiny enemies in their armored phase was not granting any gold.
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Fixed an issue where polymorphed shiny enemies weren’t granting any gold.
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- Infantry Might Perk:
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Fixed an issue where melee units weren’t receiving the damage buff.
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- Towers
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Archmage
20% reduction to basic attack damage.
Dissipate: Creeps sent to the enemy now appear at a minimum of 8 tiles away from the exit (previously 3). -
Twilight Longbows:
Fixed an issue where the tower’s perks weren’t applying the correct values.
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- Spells
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Ultimate Strike
The spell will now instakill enemies with more than one phase (e.g. Dark Knight).
Fixed a visual issue where the card was showing the wrong perk name and description.
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- Bug Fixes
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Several other small bugfixes and improvements.
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Jan 19, 2026
- Fixed crash when Eldritch Magus teleports during rage state.
- Fixed Magnus becoming invisible or stopping attacking.
- Fixed remote config crash on iOS.
- Added auto-reload to events view when event timer expires.
- Fixed Longbows card info damage type.
- Fixed particle display in matchmaking view.
- Localization and text fixes.
- Fixed crashlytics data for UserID and in-game decks.
Jan 15, 2026
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Elora Summon Rift banner ended
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New Summon Rift Card: Twilight Longbows!
Bug Fixes
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Fixed a bug where damage-increasing perks for units were not being applied in all cases.
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Fixed several perks that were incorrectly affecting units and towers they were not meant to.
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Artillery: Fixed an issue where the Level 3 skill prices were incorrectly swapped.
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Ingvar: fixed a bug where the Bear Form skill was not triggering.
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Fixed a bug where Dark Priest was spawning less than the indicated number of Priests.
Gameplay
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Added a new boss, the Juggernaut, to Forsaken Valley stages.
Balance
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Magma Shard / Magma Elemental: The duration of the rock phase has been increased to 12 seconds.
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Rocket Riders:
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Health reduced by 25%.
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Their rush skill will now only trigger when they are 5 tiles away from the exit (increased from 3).
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They are now polymorphable.
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Shadow Archer: Ranged damage reduced by 30%.
Forsaken Arenas: Creep and bot card scaling has been toned down starting from Forsaken Valley.

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